Archive for the ‘Cities and Towns’ Category

9
May

Zanaris (Members)

Posted by: Eli Rudometkin Tags: , , ,

Initially, you will only be able to gain access to Zanaris if you are partway through the Lost City quest. Once you have first gained access to Zanaris, you will be able to use this same entrance method, or by using the Cosmic Altar portal in the Abyss.

Introduction

 

The green, green grass of Zanaris

Zanaris is the Fairy Kingdom, and obeys a very different set of rules from the rest of RuneScape. The grass seems to glow, the animals can speak, and humans are very much in the minority – probably because most of the humans believe Zanaris to be a myth, nothing more than a story to tell their children at night. The city also looks nothing like most cities or towns: the fairies live in tiny houses built in the trees high above the surface, but unlike the gnomes – who also live in trees – there are no ladders; after all, who needs ladders when they can fly?

The city is ruled by the Fairy Queen, who does an excellent job running the city as well as making sure that plant life in the normal world grows properly. At times, though, the Fairy Queen is ‘indisposed’, at which point the Fairy Godfather steps in.

Location

 

Location of Zanaris

The main entrance to Zanaris is somewhere in Lumbridge Swamp, but the precise location – and how to enter it – is known only to a few. After you have found the Lost City, you can also get there through the Abyss by entering the cosmic portal.

Points of Interest

 

Zanaris’s points of interest

The only shops in RuneScape that stock dragon longswords are in Zanaris, which makes the shopping unique among all the cities and settlements of the world. They are not cheap to get access to, though, as you must pay a diamond as entry to the market.

There is much to see in Zanaris aside from the shopping, such as the Evil Chicken Altar at the entrance to the city. More disturbed adventurers may even enjoy paying to homage to that ancient and foul fowl.

The Cosmic Altar is in the south of the city, and this is where visitors from the Abyss will begin their escapades through the Fairy Kingdom.

West of the wheat field in the centre of the city is a cow wheel, which is like a windmill but, as there are no winds underground, it is driven by a cow.

Personalities

 

The Fairy Queen
Most of the time, the Queen rules Zanaris. She looks much like other fairies, but is slightly bigger and gets to wear a crown. She must do quite a good job, as plants on the surface of RuneScape rely on her to grow properly. Certainly, if anything untoward were to happen to her the crops would not be nearly as productive.
 
The Fairy Godfather
The Fairy Godfather is only really in charge of Zanaris when the Queen is away or ill. He seems to come from some other region of the Fairy Kingdom where they speak in a strange dialect. He wears a suit and you probably don’t want to mess with him…or the Tooth Fairy will be paying you more visits than you’d like, capiche?
The Fairy Queen can be found in the cave west of the market.   The Fairy Godfather can be found in the cave west of the market, when the Queen is absent.
Slim Louie
Slim Louie is one of the Fairy Godfather’s two bodyguards, and a more devoted bodyguard couldn’t be found (although Fat Rocco might disagree). He’s called Slim, but, as you can see, fairies are either short-sighted or have a poor sense of humour.
 
Fat Rocco
Fat Rocco is the Fairy Godfather’s other bodyguard and, like Slim Louie, his name has nothing to do with his appearance. He specialises in telling people not to talk to him and generally trying to look as menacing as a fairy can.
Slim Louie can be found wherever the Fairy Godfather is.   Fat Rocco can be found wherever the Fairy Godfather is.
Fairy Nuff
Fairy Nuff is the local healer in Zanaris, and even though fairies almost never get ill or injured, she charges a great deal for her services. She has worked as a healer for several centuries now, and knows almost everything there is to know about illness and injury.
 
Fairy Very Wise
Fairy Very Wise is the Fairy Queen’s advisor. As her name implies, she not without smarts, and has been key to keeping the Fairy Queen in good health and on the throne where she belongs. Although friendly, her job is somewhat stressful, so that may not always be apparent.
Fairy Nuff can be found in the cave north of the bank.   Fairy Very Wise can be found wherever the Fairy Queen is.
Quests

A Fairy Tale Part III – Battle at Orks Rift (Members)

Weird Creatures

 

Otherworldly Being (Level 64)
Otherworldly beings are strange things – they seem to have no bodies, looking merely like air wrapped in black robes. They are drawn to Zanaris by the fairies’ magic, and linger trying to absorb some of it.
 
Zygomite (Level 74/86)
Zygomites are beasts of fungus and are particularly dangerous. You can’t see them in their true form until you try to ‘pick’ them like mushrooms. Then they rear up out of the ground and attack, and only a prepared adventurer will be able to slay them. Your best bet, if you want to hunt zygomites, is to go to Chaeldar (in the Fairy Queen’s cave) and purchase some fungicide from her. You need a Slayer level of 57 to kill zygomites.
Otherworldly beings can be found in the cave south of the chef’s cooking range.   Zygomites can be found north of the wheat field and east of the Cosmic Altar.
Miscellaneous

 

  • There is a chocolate bar next to the chef’s range. She might complain if you take it, but she’s quite generous.
  • An egg can be found in front of the Evil Chicken altar, though it might be tainted just by sitting so close.
  • There is a sand pit next to the wheat field.
  • There are Agility shortcuts leading to the Cosmic Altar.
  • Chaeldar is a Slayer Master and can be found in the Fairy Queen’s cave.
  • Adventurers who have completed A Fairy Tale Part III – Battle at Orks Rift will find they can enter Zanaris market for free (no more diamonds needed), as well as being able to sell various teeth to the Tooth Fairy.

West Ardougne is a hellish plague-infested city, where the sick and the healthy mingle behind the locked gates and high walls. Since the last time King Tyras and his army returned from the west, the plague has taken seat there, and it is only through King Lathas’s intervention that the disease has not spread.

Since the arrival of the plague, King Tyras’s name has been a bad one in West Ardougne, so the citizens are mostly pleased that he and his army have gone back through the Underground Pass to the west.

Having said that, the very nature of the city makes it an exciting place for explorers to rummage about. There are countless derelict buildings, houses filled with plague-stricken residents, and a graveyard filled to overflowing.

Location

 

A map of West Ardougne

West Ardougne, obviously, lies west of its twin city, East Ardougne, though the gates between the two have been locked since the plague arrived. Few travellers ever come through now, though there are those who go in to help the plague victims.

To the south is the Battlefield, where gnomes and General Khazard’s troops constantly collide in combat.

Far to the north of West Ardougne are the Baxtorian Falls, while closer lies the Combat Training Camp.

Finally, to the west is the Underground Pass, long impassable and filled with a vast array of evil creatures and the undead.

Points of Interest

 

West Ardougne’s points of interest

There is little industry in West Ardougne, though with all the plague victims and mourners there is still much to do – or kill, if you prefer. The graveyard in the south-west of the city is an exciting place, too, and tourists are advised to take a look.

The most interesting sight in the city must be the recruiter, who can be found trying to convince the people of West Ardougne to join King Tyras’s army. From his station in the city square he receives all the insults and derision that the people of West Ardougne intend for their king.

Personalities

 

King Tyras
No one has seen King Tyras since he returned to the west with his army, and no one particularly minds his absence. He is widely regarded as the source of the city’s ills.
 
The Recruiter
The Recruiter is the most widely loathed man in West Ardougne after the King. His mission is to raise a grand army for King Tyras, assembling beyond the Underground Pass. With the plague and the dangers of the Pass, his job is certainly not easy.
    The Recruiter can be found in the city square.
Bravek, the City Warder
Bravek is essentially in charge of the city during King Tyras’s absence. Despite his apparent connection to the ruler of West Ardougne, most of the citizens seem to hold him in high regard. Possibly because he is all too happy to drink with them.
 
Head Mourner
The mourners have been sent to West Ardougne by King Lathas of East Ardougne in order to control the plague and ensure that the city remains in quarantine. The Head Mourner, therefore, is in charge of making sure the city remains under tight watch and that no one enters or leaves.
Bravek can be found in his house north of the city square, when he’s not too hungover.   The Head Mourner can be found in his house south of the city square.
The Dark Mage
In a building on the outskirts of the city lives a strange man who openly experiments with dark magic. Like many such people, he can be identified by his red robes. If you have a broken staff from the Underground Pass, he’s the only man likely to know how to fix it.
The Dark Mage can be found in a house at the west end of town.
Quests

No quests can be started in West Ardougne.

Wardens of the Plague City

 

Mourner (Level 11/12/13/18/24)
Mourners are the protectors of hygeine and sanitation in West Ardougne. They wear distinctive suits and gasmasks to protect them from the plague. Few of the citizens like them, as there are sad tales of the mourners taking a sick child from their parents and returning a few days later with sorry news.
 
Zombie (Level 13/24)
The zombies of West Ardougne are the reanimated corpses of those who have died from the plague. Unsurprisingly, they are hideous and malformed creatures that all sane people try to avoid.
Mourners can be found in the eastern half of West Ardougne.   Zombies can be found in the graveyard in the south-west of the city.
Ghost (Level 19)
Ghosts might be an eerie sight anywhere else, but within West Ardougne, where the dead pile up in the streets and are hastily buried by the mourners, they are no real surprise. They can be dangerous, but Magic is quite effective against enemies that have no bodies.
Ghosts can be found in the graveyard in the south-west of the city.
Miscellaneous

 

  • If you talk to the Recruiter, people will throw tomatoes at him which you can pick up.
  • There is a chisel and a knife in the Head Mourner’s house.
  • Civilians in West Ardougne will buy grown cats, overgrown cats, wily cats and lazy cats from you for 100 death runes. Regular men and women won’t buy them as they’re too poor to afford a cat.

Aside from the dangers in even getting to the Troll Stronghold, once you get there you will be faced with an area populated entirely by high-level trolls in a fairly cramped environment. For this reason you should take plenty of food. It is also a good idea to take a Games Necklace so that you can teleport back to Burthorpe if you need to make a hasty escape.

To gain access to the Troll Stronghold you must start the Troll Stronghold quest.

Introduction

 

The Troll Stronghold, base of the trolls

The Troll Stronghold in the far north of RuneScape is a dangerous place, even for powerful adventurers and famous heroes. It is a rocky place and entirely suited to the trolls. They enjoy being surrounded by something less intelligent than themselves; if they can throw it, so much the better.

The Stronghold is built into the mountains, rather than constructed on top of them, so from a distance it is difficult to see any evidence of it at all. From this ‘secret’ base the trolls launch their assaults against the puny humans that try to ambush them.

Location

 

A map of the Troll Stronghold

To the south-east of the Troll Stronghold is Burthorpe, where the Crown Prince of Asgarnia lives protected by his loyal Imperial Guard who are constantly at war with the trolls.

West is the entrance to the dwarven city of Keldagrim and, beyond, the Fremennik settlement of Rellekka.

Just to the north of Trollheim, beyond a pile of enormous boulders, is the ruined temple that marks the entrance to the God Wars Dungeon.

The path to the Troll Stronghold is long and circuitous, not to mention the fact that trolls will throw rocks down from above and attack anyone coming close enough with their brutal clubs.

Points of Interest

 

The Stronghold’s points of interest

The Troll Stronghold is a mammoth structure carved from the rock of the mountains, and filled with one of the most aggressive races in RuneScape. There are still those that can be spoken to, though, even in a settlement so opposed to humans.

Outside the Stronghold itself is a less ‘civilised’ area, where the smaller trolls live, having been bullied out of the Stronghold by their larger cousins.

There is also the arena, where the massive Dad challenges all comers to single combat. He’s honourable, though, and will let anyone that bests him travel on to the Stronghold.

Within the Stronghold, beneath the kitchens, is the store room. Here the trolls hoard their finest food – except for humans, who are kept in cells right next to the trolls’ impressive range of torture devices.

Personalities

 

Dad
In a race noted for its physical size, Dad is among the largest. He wields a massive tree trunk that he manages to use with surprising dexterity. He was named so oddly because he was named for the first thing he tried to eat. You can only assume that he succeeded at some point.
 
Burntmeat
Burntmeat is the chief chef of the Troll Stronghold, and was named for the first food he tried to cook. It’s the mark of a troll’s tastes that he has risen from there to his current position.
Dad can be found pummelling puny humans in the arena.   Burntmeat can be found tinkering with various stews in the kitchen.
Ug
A troll in love is a strange sight. A troll in love crying for a female troll that doesn’t know of his love is simply funny. This is Ug’s sadly hilarious predicament. He adores Aga from a distance, scared of telling her of the depth of his affection by her current boyfriend, Arrg.
 
Aga
Aga thinks she’s a very lucky troll: she has snagged the mighty Arrg, who unfortunately doesn’t seem to understand the concept of ‘love’. She takes great pride in her appearance, such that she must be one of the true troll beauties.
Ug can be found weeping against a wall in the chamber west of the entrance to the Stronghold.   Aga can be found preening herself in the trolls’ domestic quarters.
Arrg
If the Troll Stronghold has a handsome man that all the ladies want to be with, Arrg is it. He’s also extremely aware of this, despite being extremely stupid. He doesn’t deserve Aga’s love, but it’s a brave troll that tries to tell him that.
 
My Arm
Very few trolls have natural gifts like the troll ‘chefs’, but My Arm is surely one of them. Despite his failed experiments in growing goats and rocks, his lust for Farming has not diminished. He really only needs someone to explain correct Farming to him and he is sure to become a legend among trollkind.
Arrg can be found thinking very little in the trolls’ domestic quarters.   My Arm can be found in the kitchen, waiting to figure out how to grow things.
Eadgar
People might think that someone who chooses to live in mountains infested with trolls is mad. Many of those same people might, if taken captive by trolls, give up and accept that they will end up as some kind of stew. Not so, Eadgar! He may well be mad, but few people could claim to have his determination to survive in such an unforgiving place.
Quests

The following quest can be started in the Troll Stronghold:

  • Troll Romance (Members)
  • My Arm’s Big Adventure (Members)
The Creatures in the Caves

 

Mountain troll (Level 69/71)
Given that the Stronghold is the home of most of RuneScape’s mountain trolls, it’s no surprise that there are plenty of them throughout the area. They are massive brutes with only a very simple understanding of much beyond the concept of beating humans into mush. Being very similar to rock, they are extremely resilient to Magic and Ranged attacks, and considerably weaker against melee.
 
Troll general (Level 113)
The biggest and nastiest of the trolls that live in the stronghold inevitably rise through the ranks to become the generals of the troll armies. They are great behemoths who adore nothing more than making sure that humans know how incredibly powerful they are. Like other trolls they are best fought in close combat, as they are near-immune to Magic and Ranged attacks.
Mountain trolls can be found almost everywhere in the Troll Stronghold.   Troll generals can be found in their residences.
Miscellaneous

 

  • Once you have completed Eadgar’s Ruse you will be able to return to the Troll Stronghold to fetch more goutweed for Sanfew in Taverley. He will reward you by trading it for herbs more useful to you.
  • A quick way to Trollheim is to use the Trollheim Teleport spell, though you must have completed Eadgar’s Ruse to use this spell.
  • Having completed Love Story, it is possible to retrieve a book from a dwarf in Keldagrim to give to the Wise Old Man. He will then teach you how to modify your Teleport to House tablets to take you to Trollheim.

Taverley is home to the druids of RuneScape. These worshippers of Guthix are close to nature and will not willingly do anything to disrupt the natural order. They are all gifted herbalists, skilled in the preparation of many oils, unguents and potions mixed from a range of special herbs and weeds.

The town itself is composed of buildings in odd shapes, more reminiscent of the curves of an elaborate pipe than a house.

The town also boasts a mightily impressive stone circle, where the druids gather to worship Guthix.

Location

 

Taverley’s location

Taverley lies in Asgarnia’s north-west, pinned between Falador to the southeast and Burthorpe to the north.

West across White Wolf Mountain is the town of Catherby, where many adventurers pause to work on their Fishing.

Just south of the town, its entrance hidden in a forest of dead trees, is the ominous and deadly Taverley Dungeon.

Points of Interest

 

Taverley’s points of interest

Possibly the most useful shop in town is the herbalist’s. Jatix will happily sell the essentials of potion brewing, while Sanfew, who lives upstairs, will trade goutweed for more useful herbs – provided you have proven yourself reliable, of course.

The stone circle, north of the town, is not just for decoration, or for the druids to pay their respects – there is an altar to Guthix there which adventurers may pray at to restore some divine favour.

There is also a house portal for those who have chosen to make Taverley their home.

Personalities
Sanfew
Sanfew is the wise leader of the druids, and it is his duty to ensure that they do all they can to maintain the balance that Guthix embodies. His primary interest is in returning the stone circle south of Varrock to the worship of Guthix.
 
Kaqemeex
The job of maintaining the stone circle falls to Kaqemeex, a particularly reliable druid with many years experience making potions and tending to herbs. Because of this duty he is also working with Sanfew to restore the desecrated stone circle of Varrock.
Sanfew can be found upstairs from the herbalist.   Kaqemeex can be found in the stone circle north of town.
The Boy
Children are not a common sight in RuneScape (with adventurers rushing about slaughtering everything that moves, it is understandable that their parents keep them hidden away), but the boy in Taverley has nowhere to go. He has lost his favourite ball into the witch’s garden and will not be able to have any childish fun without it.
 
Nora T. Hagg
The old woman that lives in Taverley may be a witch, but she is obviously not the particularly evil kind. She is more interested in experimenting than in simply turning people into toads (if she was in that line of business the boy that keeps kicking his ball into her garden would be less boy and more toad by now). To be fair, though, she doesn’t seem to be a huge fan of the druids…
The boy can be found weeping south of the witch’s garden.   The witch can be found patrolling her impressive garden.
Austri
Austri is the dwarf that guards the entrance to the dwarven tunnels beneath White Wolf Mountain, and is an essential contact if you wish to avoid the cold dangers of the mountain.
 
Pikkupstix
Pikkupstix is the head of the Summoning branch of druidic life; a formidable summoner, he holds the skillcape and will be willing to sell you one, if you are sufficiently skilled. Beneath his house stands the primary Summoning obelisk, a conduit for power great enough to pull creatures from other planes of existence to serve their master.
Austri can be found near the entrance to the dwarven tunnels, north-west of the town.   Pikkupstix can be found inside his home in Taverley, east of the town centre.

 

Quests

The following quests can be started in Taverley:

  • Witch’s House (Members)
  • Fishing Contest (Members)
  • Druidic Ritual (Members)
  • Wolf Whistle (Members)
  • Eadgar’s Ruse (Members)
  • Grim Tales (Members)
Things in White

 

White Wolf (Level 25/38)
The wolves that White Wolf Mountain is named for are dangerous beasts, and more than likely to cause trouble for people on their first journey across the mountains. They survive the cold of the altitude by gorging on the flesh of those foolish enough to come unprepared.
 
Druid (Level 33)
Though the druids of Taverley are peaceful by nature, they are also imbued with a small part of Guthix’s powers which can make them a surprisingly difficult foe for adventurers expecting an easy fight. They occasionally use Magic to defend themselves, but mostly they seem to prefer good old fisticuffs.
White wolves, curiously enough, can be found on White Wolf Mountain, west of Taverley   Druids can be found throughout Taverley.
Miscellaneous

 

  • If you intend to train Herblore, you will need to complete the Druidic Ritual quest.
  • Bettamax, wandering around the centre of Taverley, will offer to sell you juju teleport spiritbags for upwards of 2,000gp. These will teleport you to the Herblore Habitat once used.
  • There are a couple of tea stashes in the town: one in the house north-east of the herbalist, the other on a table in the south of the town.
  • Upstairs in the house north-east of the herbalist, someone has rather carelessly left a shortbow.
  • Swamp toads can be gathered along the shore south-east of town.
  • There is a king worm spawn point near the cabbage patch. King worms are slightly nutritious by themselves, but fantastic when used in gnome recipes.
  • There is a mysteriously locked chest in one house in Taverley which, rumour supposes, can only be opened by a key of purest crystal.
9
May

Shilo Village (Members)

Posted by: Eli Rudometkin Tags: , , ,

Shilo Village is a small settlement, deep within the jungles of Karamja. Given the dangers of the island, it is little surprise that the villagers have chosen to protect themselves with a wall that extends around the whole of the village. The only point of entrance is in the east, where a series of gates and barricades keep a horde of the undead from overrunning the town.

The undead have apparently been sent by the Zombie Queen, Rashiliyia, and the village desperately needs help to save its citizens from all being killed and raised again to stalk the living through the jungles.

Location

 

Map of Shilo Village

Shilo Village lies in the southern half of Karamja straddling the river; it also marks the last human settlement before reaching the Kharazi Jungle.

North of the village is Tai Bwo Wannai, where the tribal traditions of Karamja are maintained and a great deal of knowledge about the island is stored. Travelling further, to the extreme north of Karamja, adventurers will come to Brimhaven, the town of pirates and sailors from around RuneScape.

To the west is Cairn Island and, across the oceans, the ogre-ridden lands of the Feldip Hills. To the south-east is the Herblore Habitat.

Points of Interest

 

Shilo Village’s points of interest

Shilo Village is much more than a minor settlement far from civilisation. There are numerous Fishing spots lining the river through town, with a Fishing shop to ensure you have the right equipment to exploit the waters; in the north-west of the town is a gem mine; Duradel, the Slayer Master, lives there and is more than happy to sell Slayer equipment and to set tasks.

The furnace is not in the best condition, so you will have to pay a small fee to use it.

West of the town is the ship ‘The Lady of the Waves’, which will take you to Port Sarim or Port Khazard for a modest price.

If you’d prefer to head to Brimhaven, Vigroy has a cart in the south-west of town that will take you there, charging you what he thinks you’re worth.

North of the town is the Nature Altar, which brings eager travellers from many miles around, including those escaping the mindless horrors of the Abyss.

If combat is more your area of interest, then the undead trapped between the gates and barricades provide a steady stream of relatively high-level combat.

Personalities

 

Mosol Rei
Mosol Rei defends Shilo Village against the dangers of Rashiliyia’s minions. He is on constant guard against unholy creatures returned to life. He is knowledgeable, though he doesn’t seem to realise how much he actually knows.
 
Yanni Salika
This friendly antiques dealer is more than willing to take very rare items off your hands, and even more eager to offer to do you a favour – if you do him one first.
Mosol Rei can be found outside the barricades, warning travellers away.   Yanni Salika can be found in his shop on the north side of the river.
Quests

The following quests can be started in Shilo Village:

  • Shilo Village (Members)
  • One Small Favour (Members)
Dangers of Karamja

 

Monkey (Level 3)
This deep in the jungle monkeys skitter about the forests foraging for food. Monkeys can be quite agile, and sometimes you may need some Magic or Ranged assistance if you need one dead.
 
Snake (Level 5)
Snakes are drawn to the warmth and moisture of jungles, so it’s no surprise that Shilo Village has a good few thereabouts. The snakes there are no real threat, and are not poisonous, so they make easy fodder for young adventurers.
Monkeys can be found in the jungle north and west of the village.   Snakes can be found in the jungle north of the village.
Scorpion (Level 14)
Scorpions are a source of danger to the local population, especially given the size they can grow to in the fertile jungle. They shouldn’t be too much trouble for a seasoned adventurer, though, and aren’t noted for being aggressive to those with a higher Combat level.
 
Tribesman (Level 32)
Not all of the people in Karamja live in the villages and towns: some prefer to live among the dangerous beasts. The tribesmen of Karamja are noble savages skilled with their traditional weapons.
Scorpions can be found in the jungle west of the village.   The tribesman can be found in the jungle north of the village.
Jungle spider (Level 44)
The native creatures of Karamja are at least as dangerous as the people of the village, and jungle spiders are an excellent example of this. They won’t crunch under your boot, and they won’t flee in terror from a flame, but they will try to sink their poisonous fangs into you and carry you away for a snack.
 
Jogre (Level 53)
There are mercifully few jogres near Shilo Village, preferring to keep to the deeper jungles northeast of the village. The few that are there, however, are massive brutes capable of tearing small buildings apart with their hands.
Jungle spiders can be found in the jungles east of the village.   Jogres can be found in the jungles east of the village.
Undead One (Level 68/73)
The undead ones are the reason that Shilo Village is cut off from the outside world. They are dangerous creatures that will not hesitate to attack anyone who brings their living blood within range.
Undead ones can be found trapped between the gates and barricades in the east of the village.
Miscellaneous

 

  • There are seaweed spawn points along the north bank of the river.
  • The gem mine is one of the very few places that you can reliably get gems, including opals, red topaz and jade. For this reason alone, Shilo Village is worth a look.
  • The combination of a sand pit, seaweed and a furnace makes Shilo Village an excellent place to practice your glass making.

Rellekka is the capital of the Fremennik province, and the only major settlement. All Fremennik, returning home from sea or from raiding the softer settlements around RuneScape, can expect a riotous welcome at the town’s Long Hall.

Many people consider the Fremennik to be a foolish or stupid people, but nothing could be further from the truth. The Fremennik are resourceful and clever, and, if you want to join the clan, be prepared to face the full extent of their cunning.

Location

 

Map of Rellekka

Rellekka lies far to the north of RuneScape and would be part of the Wilderness, but for the mountainous wall formed by the troll regions to the east.

To the south and south-east are Sinclair Mansion, the Seers’ Village and Camelot, small settlements that Fremennik warriors could, should they choose, easily pillage.

Off the coast of Rellekka are the islands of Miscellania, Etceteria and Waterbirth Island.

Points of Interest

 

Rellekka’s points of interest

Rellekka is a bustling village full of traders, warriors, sailors and raucously drunk heroes of the Fremennik clan. As a result, you can expect to be able to purchase almost anything you could want from a city. The only problem is that the Fremennik are particularly mistrustful of foreigners – or ‘outerlanders’ – and anyone that wishes to trade there will first need to speak to their Chieftain.

Upon gaining the right to walk among them, though, an adventurer will gain access to prime Fishing spots, excellent arms and armour, Yrsa’s clothes and shoes, and, of course, the finest beer in RuneScape in the largest quantities.

Personalities

 

Brundt the Chieftain
Brundt is both leader of the Fremennik tribe and a powerful warrior. He has led his tribe through harsh winters and, more recently, in expeditions against the daggermouths beneath Waterbirth Island.
 
Olaf the Bard
Olaf spends much of his time travelling the outer lands and singing the glories of his people to confused foreigners. When at home he sings to people that know the stories and can very probably sing along (mostly to avoid listening to his voice).
Brundt can be found enjoying himself in the Long Hall.   Olaf can be found east of the Long Hall.
Sigli the Huntsman
Sigli is a hunter beyond compare in the Fremennik clan. He has hunted the most dangerous beasts, including the deadly, possibly mythical, Draugen.
 
Manni the Reveller
Many years ago, Manni was among the greatest warriors the Fremennik could call upon. By surviving hundreds of battles he has earned the right to spend the rest of his life revelling in the Long Hall. Speaking to him proves that he has not been wasting his time there.
Sigli can be found preparing himself for his next hunt just south of the Long Hall.   Manni can be found enjoying himself a bit too much in the Long Hall.
Thorvald the Warrior
Thorvald is the greatest fighter the people of Rellekka can now call upon, and it is a bold or stupid opponent that dares test his skills. Despite his obvious power, Thorvald is a friendly man and extremely sporting.
 
Sigmund the Merchant
Sigmund is a canny salesman, and has sold his wares to the people of Rellekka for many years. Unlike the infamous Ali Morrisane, though, he does not appear greedy to spread himself (or people acting on his behalf) across the surface of RuneScape.

Thorvald can be found in a hut north of the Long Hall.   Sigmund can be found in the market west of the Long Hall.
Peer the Seer
As old as he is, and as bad as the Fremennik reputation may be, Peer is still a cunning man, and delights in constructing puzzles of dizzying complexity, layered over each other. If there is a proof of the Fremennik’s intelligence, Peer is it.
 
Swensen the Navigator
Swensen is a powerful man in Rellekka, for without his maps and charts the Fremennik warriors would be unable to conduct their raids or their hunts, and their fish supplies would quickly dry up. He is interested in mazes and might offer you the opportunity to try out his own private one.
Peer stands outside his house south of the market.   Swensen stays in his house south of the market.
Askeladden
Askeladden is a young Fremennik, and currently going through the trials that will make him a fully-fledged Fremennik. He is mischievous and cunning, but good to get information from.
 
Thora the Barkeep
Thora once travelled RuneScape perfecting her art and serving drinks to heroes and drunkards (and drunk heroes, of course). Now she has returned to Rellekka, where she works in the Long Hall. Thora and Askeladden have a constant battle, as he tries to sneak in and drink, and she tries to keep him out.
Askeladden can be found south of the Long Hall, trying to sneak inside.   Thora can be found serving the revellers in the Long Hall.
Lokar Searunner
Not all Fremennik care to spend their time in the Long Hall, and some leave their towns and settlements to sail upon the high seas, choosing the life of the wholesale plunder merchant. Lokar is one of these, and has travelled far in his many years at sea… even to the enigmatic home of the Moon Clan.
Lokar can be found on the docks.
Quests

The following quest can be started in Rellekka:

  • The Fremennik Trials (Members)
  • Lunar Diplomacy (Members)
  • The Fremennik Isles (Members)
  • Glorious Memories (Members)
Dangers of the North

 

Rock crab (Level 13)
Rock crabs are peculiar beasts, due to their remarkable camouflage. It is almost impossible to distinguish a rock crab from a normal rock until you wander too close and it reveals itself by trying to nip off a piece of your flesh for dinner.
 
Black unicorn foal (Level 22)
If unicorns are rare, black unicorns must be considered especially rare. The black unicorn foal is a cute little creature, but undeniably evil.
Rock crabs can be found north of town.   Black unicorns can be found east of Rellekka, wandering in the woods.
Black unicorn (Level 27)
The black unicorn near Rellekka is a masterpiece of evil. It cares for nothing but itself and its foals and will use its horn gladly. Luckily, most adventurers who journey to Rellekka should be capable of dealing with it.
 
Hobgoblin (Level 42)
Hobgoblins are found in most areas of RuneScape. They are basically a tougher version of goblins, generally using spears to attack.
The black unicorn can be found in the woods east of Rellekka.   There are only a few hobgoblins near Rellekka, usually grouping in the north beyond the rock crabs.
Warrior/market guard (Level 48)
The Fremennik warriors are excellent fighters and, with Fremennik weapons and armour, they don’t have many weaknesses. If you’re new to Rellekka, it might be best to leave them alone for a while.
Warriors can be found throughout Rellekka, market guards can be found in the market.
Miscellaneous

 

  • Sailors on the docks in the north of town will take you to Miscellania and Etceteria, Waterbirth Island and the Lunar Isle, if you are some way through the Lunar Diplomacy quest.
  • There is a bucket of milk in a hut in the east of town.
  • The mine in the north of town has silver, coal and clay.
  • There is a bronze hatchet spawn point near the hobgoblins north of the town.

Port Khazard is a lonely wee spot, notable primarily for its proximity to the Fight Arena, where General Khazard’s finest soldiers train before being sent into the field opposing the gnomes. Aside from this, it is a fairly quiet town reliant upon the docks to bring trade into their small economy.

Location

 

Map of Port Khazard

Port Khazard is located south-east of East Ardougne, and north-east of Yanille.

Those who have access to the Lunar Spellbook will find that (given a certain Magic level) they can teleport, or teleport a group to Port Khazard.

If you are on Karamja and have completed the Shilo Village quest, you will be able to buy a one-way ticket on the ‘Lady of the Waves’ from the dock south of Cairn Isle to Port Khazard.

Since the arrival of the charter ships, wealthier explorers can travel to and from Port Khazard with greater freedom.

Points of Interest

 

Port Khazard’s points of interest

Murphy can be found on the docks in Port Khazard. He is a main feature here, as he operates (or tries to) a Fishing Trawler. He is also an expert in the undersea depths and has been on trips to the area south of Rimmington, where mogres are said to live.

Port Khazard has many shops, one of which is vital to the Fishing Trawler, as it sells ropes, swamp paste and bailing buckets, all used in the activity.

Personalities

 

Murphy
Murphy owns and runs the Fishing Trawler. It’s possibly not the best of ships, as it has a tendency to fall apart.
 
Tindel Marchant
Tindel Marchant seems to enjoy his job a fair bit, trading with players who find rusty swords throughout the lands, and buffing them up into nicely restored weapons. If you think you have found an old dusty blade, maybe Marchant can help you out.
Those wishing to join one of the trawlers should speak with Murphy on the docks of Port Khazard.   Tindel Marchant is found at his stall, on the docks not far from Murphy.
Quests

There are no quests to be started in Port Khazard.

Miscellaneous

 

  • Port Khazard is the starting point for the Fishing Trawler.
  • Murphy knows the location of the mogres that dwell beneath the sea. If you need to face them during Recipe for Disaster, Murphy should be your first port of call. You can also visit the area after completing the quest.

The areas to the west and north of Oo’glog are patrolled by ogress warriors and champions. They are particularly aggressive and more than willing to skewer anyone looking tasty.

To make best use of Oo’glog’s facilities, you should play through As a First Resort….

Introduction

 

The ogres of Oo’glog

Oo’glog has been considered by the sensible to be a pretty poor choice of holiday resort. Beyond the surly ogress warriors that guard its gates are sulphuric and putrid pools, diseased animals, a complete lack of any kind of welcome and a strong chance of being eaten. That may change with the arrival of Balnea, who seems to have befuddled the ogresses into doing her bidding.

The level of welcome you get in Oo’glog is pretty much dependent on how far along you are in the As a First Resort… quest. Anyone who has made their way through it will testify that Oo’glog is, miraculously, a very useful place to visit.

Location

 

Map of Oo’glog

Oo’glog is a long trek over the Feldip Hills and through the Feldip Hunter Area. Walking south, you will find a ridge of mountains that only the agile can pass. Everyone else will have to pass through the main gates, to the south-west of the Hunter area, which is guarded by a number of aggressive ogres.

To get to Oo’glog quickly, you can use a ring of duelling or the Spirit Tree Network to teleport to the Mobilising Armies Command Centre, which is a short trek west from Oo’glog.

West of Oo’glog is a large multi-way combat area for practising your abilities with swords, bows or magic.

To the south and east of Oo’glog is the sea. This may seem irrelevant until you realise that Oo’glog can be reached by boat. You’ll have to complete As a First Resort… to do so, however.

Points of Interest

 

Oo’glog’s points of interest

Oo’glog may seem a mite out-of-the-way to an adventurer who likes to have things close at hand, but there is plenty here.

For those who like to fight, there is a multi-way combat area to the west and the Mobilising Armies Command Centre beyond that.

For those who like to hunt, there a number of Hunter animals outside the boundaries of Oo’glog. If you have completed As a First Resort…, there are three new Hunter creatures to trap: diseased kebbits, wimpy birds and platypodes.

There are five pools in Oo’glog that have been earmarked as health spas. Having helped Balnea to clear them of insects (or buzzy-buzzies – it depends who you talk to), you will be able to use them for various benefits:

  • Bandos pool – shows your allegiance to Bandos
  • Sulphur spring – reaffirms faith
  • Salt-water spring – speeds up weary feet
  • Thermal bath – restores and invigorates
  • Mud bath – muffles scents and sharpens Hunter reflexes

There is an Agility shortcut that allows you over the northern ridge of mountains that separate Oo’glog from the Hunter area. This requires level 29 Agility.

Personalities

 

Chief Tess
Chief Tess is one of the more articulate and intelligent ogres on RuneScape, which is probably why she has risen to the position of Oo’glog chief. There is also the possibility that Dawg – her pet larupia – and her sheer size may have helped ‘persuade’ the others to let her oversee the camp.
 
Balnea
Balnea is a goal-motivated and boundary-pushing individual who is looking to expand her lifeworld by structuralizing a modern health spa. Her professionally-challenged labourforce are a little confused by her over-use of hyphens and propensity for made-up words, but she is none-the-wiser.
Chief Tess can be found in the centre of Oo’glog, in her hut.   Balnea can be found in the Oo’glog bank, sketching business battleplans.
Seegud
Being a shaman has put Seegud in a position of some eminence in Oo’glog. The secret of her powers is said to be the pools that she maintains for Balnea. With thick skin, the ‘buzzy-buzzies’ tend to ignore her, so she can take an ogre bath in peace.
 
Chargurr
Less is more; quality not quantity; nouveau cuisine – these are all terms that would make Chargurr look at you blankly, blink and then tear a chunk out of a cooked chompy. Big spits, big fires and big meat are the order of the day, with a garnish of food poisoning.
Seegud can be found in her hut, north of Oo’glog bank.   Chargurr is practising her culinary arts in the centre of Oo’glog, outside Chief Tess’s hut.
Quests

The following quest can be started in Oo’glog:

  • As a First Resort… (Members)
Hunters and the hunted

 

Wolf (Level 64)
Normally considered predators, wolves often find themselves prey in Oo’glog. The ogresses like to kill these creatures for their bones, which they often use for some pretty original ogre accessories. As a result, these wolves have had to become stronger than average to defend themselves.
 
Ogress (Level 69)
These ogresses have wandered from the camp of Oo’glog to pursue their many different hobbies. Often this can be by hunting, much like their Chief Tess; practising shamanism, like Seegud; or impaling things with spears, like Chargurr. The majority of ogresses go for the latter.
Wolves can be found in the multi-way combat area to the west of Oo’glog.   Ogresses wander about the gates of Oo’glog, and the multi-way combat area to the west.
Ogress warrior (Level 86)
The ogress warriors are a hefty bunch, who like nothing better than to run humans through with spears. Next on the list is running wolves through with spears. Then it is running giant spiders through with spears. The list could go on.
 
Ogress Champion (Level 99)
One of the following statements is true: Ogress champions prefer the artistry and ballet-like dance of close-combat fighting, so adopt the club; Ogress champions prefer the look on people’s faces as the club smashes it, so adopt the club.
Ogress warriors wander about the gates of Oo’glog, and the multi-way combat area to the west.   Ogress champions wander about the gates of Oo’glog, and the multi-way combat area to the west.
Miscellaneous

 

  • A number of herbs and flowers grow to the north of Oo’glog.
  • Eucalyptus trees (which requires 58 Woodcutting) flourish to the west.

The following can be done once you have completed, or are, in some instances, partway through the As a First Resort… quest:

  • There is a bank in Oo’glog for all of your banking needs. Just don’t expect five-star service.
  • The Oo’glog ship will ferry you to a number of destinations. Read the Transportation – By Water page to find out more .
  • The gift shop in the south-west of Oo’glog stocks a number of useful items, and a number that are slightly more…interesting. Ogre kilts, tops and bottoms anyone? Frawd will also turn any diseased kebbit pelts you have into hats.
  • Kringk, Oo’glog’s resident hairdresser, will provide you with an ogre wig for 50 coins. Very nice.
  • If you are a smidgeon masochistic, there is the unique ogre ‘facial’, which is entirely free. Visit Muggh for a change of look.
  • Chargurr will cook meat for you or will buy some meats from you if you do not want them.
  • Slayers tasked with killing jungle strykewyrms will find them on the coast just north-west of the entrance to Oo’glog.

Once citizens of Rellekka, the first settlers of Miscellania and Etceteria found their island home unforgiving. Piercing oceanic winds billowed their sails and rocky outcrops met their longships, while landfall revealed an island reluctant to be colonised. The starving settlers soon polarised to the ends of the island, bitterly squabbling over whatever growth or product they could garner from the soil. The two factions soon became Miscellania and Etceteria, remote and forgotten by most on the mainland.

Hundreds of years later, the two sides are still at odds, although their people have learnt to make best use of the frugal topsoil. Feeding on nutrient-heavy resources like fish and potatoes, maintaining their maple tree forests and chipping from the northern lodes of coal, the Miscellanians and Etceterians have learnt to help one another to survive, even if their kingdoms stand bitterly at war.

Location

 

Location of the isles

Miscellania and Etceteria are accessible via the port at Rellekka, south-east from the islands, where a sailor will happily provide free passage.

To the east, over a wide expanse of sea and the frozen wastes, lies the icy ranges north of the Troll Stronghold.

Vast seas stretch out to the north and west. But only Lunar Isle is known to be there.

Miscellania is a teleport location for the ring of wealth. You must have completed Throne of Miscellania to use this teleport.

Points of Interest

 

Points of interest on the isles

Miscellania and Etceteria have a variety of Fishing spots, Mining opportunities and rare trees, but these will only be indirectly available once you have resolved the problems in Miscellania and Etceteria.

Primarily fishing towns, Miscellania and Etceteria have comprehensive stocks. Visit the fishmonger in either town and you will find a menu that includes some delights of the sea, while also providing the gamut of tools. Though they may argue over who is the superior, both fishmongers have an impressive array.

Gardening connoisseurs will find a spirit tree patch in the south-east of Etceteria, eastward of Farmer Fromund’s temperamental garden.

Space has become limited in Miscellania, so perhaps the unexplored dungeons will have to be opened up?

Personalities

 

King Vargas
Good-natured, adventurous, and always looking for an opportunity to ‘muck in’ with his subjects, King Vargas has qualities befitting a successful monarch. His flaming temper hampers this, but the largest obstacle to his rule has recently been his looks. Suddenly transformed into a creature eight feet tall and covered in fur, King Vargas is, unquestionably, a yeti. Accepting that his rule cannot continue in such a state, he is on the look-out for a regent to continue his good work.
 
Queen Sigrid
Gossip around Etceteria claims that the Queen is envious of King Vargas’s army, and this alone explains the enmity between the two of them. Close inspection soon reveals that something deeper lies behind the feud, something that King Vargas’s children are keen to address. Sigrid herself seems to enjoy the verbal crossing-of-swords with Vargas, as it brings a splash of colour to the drab life that she finds herself in.
King Vargas fills most of the space of his throne room in Miscellania Palace.   Queen Sigrid rules alone in her palace in Etceteria.
Prince Brand
Prince Brand is an aspiring bard, and will be so for some time. With a turn of phrase that would turn a white wolf green, Brand’s poetry is frankly terrible. Nevertheless, King Vargas is on the lookout for a bride for his self-absorbed son, who cannot help but be more interested in himself, poetry, sagas and the lilting strum of the harp.
 
Princess Astrid
In a choice between Brand and the beautiful Astrid, Vargas would take little time in picking the successor to his throne. Astrid is not trusted to be sole ruler, however, and Vargas would prefer someone reliable standing at her side. This may be down to her consuming hobbies of archery and bow collecting, her love of jewellery or her relentless chatter.
Prince Brand rarely leaves the room next to his father’s throneroom.   Princess Astrid resides in the northern wing of the palace, next to the throneroom.
Advisor Ghrim
Long-suffering right-hand-man to the King, Ghrim is the calming influence to Vargas’s overwhelming enthusiasm. Miscellanian legend says that Ghrim, at some point in the cobwebbed past, smiled. That time is long gone, though, and Ghrim chooses instead to be industrious, knowledgeable and sarcastic.
Ghrim rarely leaves King Vargas’s side.
Miscellania’s Marauders

There are no serious threats to those visiting Miscellania or Etceteria’s mainland.

Quests

The following quests can be started at Miscellania and Etcetera:

  • Throne of Miscellania (Members)
  • Royal Trouble (Members)
Miscellaneous Miscellania

 

  • Want to take a load off? Visit north-east Miscellania for a chilled evening ranging penguins. A guaranteed ice breaker.
  • Although the majority of Miscellania and Etceteria’s produce is required for simple subsistence, potatoes, wheat and cabbages can be taken from the farmland on southern Miscellania.
  • Advisor Ghrim should be your first port of call after completing Miscellania’s two quests. He is next to King Vargas in Miscellania Palace, and is an invaluable guide to Miscellania’s intricacies.
  • There is a bank in the north-east of Etceteria. This is convenient for storing away produce gained from Advisor Ghrim after the Royal Trouble quest.
  • Visit the Managing Miscellania page for explanations and strategies for the Miscellania upkeep and reward system.
9
May

Lumbridge

Posted by: Eli Rudometkin Tags: , , ,

A quiet town on the west bank of the River Lum, Lumbridge presents a good start to your adventuring. The weather is always fine and the citizens are usually friendly. Despite its imposing castle, ruled by the generous Duke Horacio, the town is founded on its farms. There is much to do in Lumbridge, though, and it boasts a variety of training and practice opportunities, whatever your particular interests may be.

The town’s buildings are all made of the same grey stone that has survived through the years. This is the sort of determination that has seen Lumbridge through even the hardest times.

Location

 

Map of Lumbridge

Lumbridge is the first town you come to when you start your adventures in RuneScape, so finding your way there after your first few expeditions should be no trouble. It is at the centre of the ‘starting area’, bounded by a long wall and guards, who warn players with a skill total below 60 that they are entering more dangerous lands.

It lies directly south of Varrock, the capital of Misthalin and seat of King Roald. East from Lumbridge is the gate to Al Kharid, a major desert town that spans the desert from the Lumbridge gate to the Shantay Pass. Travelling west from Lumbridge will deliver you to Draynor Village, a small town menaced by the ominous Draynor Manor.

As a rural township, there is a cluster of farms to the north where the locals scratch a living from the soil. There is also a windmill, which supplies most of the surrounding region with flour for bread, cakes and other baked treats. To the south of the town is Lumbridge Swamp, a sodden and dreary area filled with twisted mangroves.

Points of Interest

 

Lumbridge’s points of interest

Shopping in Lumbridge doesn’t need to be expensive. As a promotion to attract customers, the stores of Lumbridge offer free items – as long as you haven’t taken a sample recently.

No guide to Lumbridge would be complete without mentioning the castle. This mighty edifice has stood guard over the town for far longer than anyone can remember and looks set to continue in this way for many years and decades to come.

The farms to the north of Lumbridge are also worth a look, as they are usually quite well stocked and the farmers are not inclined to complain if you are forced to steal a cabbage out of hunger.

The church just north of the graveyard is a good place to recharge your Prayer points, and Father Aereck is always up for a chat about the finer points of modern theology.

The field to the north of the windmill was once the home of Gnomecopter Tours, but since it ceased trading Beefy Bill has set up residence in the surrounding paddock. He will send any unnoted beef, cowhides or flour you have to your bank for a 10% commission.

Travel south of the church and the Lumbridge graveyard and you’ll find a jetty that leads to a Fremennik longboat. This will take you to Daemonheim, where you can train your Dungeoneering skill.

Personalities

 

Duke Horacio
Duke Horacio is the chivalrous ruler of Lumbridge. His family has a long history of watching over the town, and so he has become a careful and wise Duke, much as his father was before him.
 
Sigmund
Sigmund is the Duke’s advisor and a citizen of good standing in Lumbridge. He isn’t fully trusted by the townsfolk, though, as many believe he holds too much influence over the Duke’s decisions.
The Duke can be found in his chamber on the first floor of the castle.   Sigmund can be found with the Duke, probably advising him on matters of state.
The Cook
Duke Horacio’s personal cook is a strange sort of man for his job. He seems constantly underprepared and more than a little bewildered by his post. Despite this, he occasionally manages to prepare food that mere commoners have no right to eat.
 
Phileas, the Lumbridge Sage
Phileas is the oldest and wisest citizen of Lumbridge, and he doesn’t mind sharing his wisdom with any who ask. So old is the Lumbridge Sage, that few remember he was once the librarian of Varrock Palace.
The Cook, obviously, can be found in the castle kitchen.   Phileas is never far from the signpost by the bridge across the Lum.
Father Aereck
Father Aereck is the local priest of Saradomin and is exceedingly proud of his church (it is over 230 years old, you know). He is also a keen organist, much to the annoyance of his neighbours as he plays late into the night.
 
Bob, of Bob’s Brilliant Axes
Bob has been grinding hatchets for at least as long as anyone cares to remember, and in a town like Lumbridge his skills are always in high demand. He can be gruff at times, but if you’re short of a hatchet and have some gold to spend he’ll be right with you. Bob is also able to repair hatchets – for a fee, of course.
Father Aereck can always be found looking after his church in the south-east of Lumbridge.   Bob is always in his shop just south of Lumbridge Castle.
Roddeck
It’s easy to forget that Roddeck almost brought terrible ruin to Lumbridge by keeping a pet dragon. Whether he is mending his ways or simply being an eccentric busybody, Roddeck has become your advisor and is of great use to those who call on him.
 
Xenia
Xenia travelled to Lumbridge to investigate rumours of Zamorakian cult activity. A seasoned adventurer, she seeks to impart her knowledge and experience onto a new generation of promising young heroes. She can be found in Lumbridge Graveyard. She also has a reward for the most dedicated of questing heroes.
Roddeck can be found from your advisors button, or in his house on the east side of Lumbridge.   Xenia can be found in the graveyard of Lumbridge Church.
Nastroth
Nastroth is a big fella, but not as big as his older brother, Mandrith, who resides in Edgeville. Both of them will buy any of the rarer drops you can get from revenants in the Forinthry Dungeon.
 
Nastroth can be found wandering about Lumbridge Castle’s courtyard.  
Quests

The following quests can be started in Lumbridge:

  • The Blood Pact
  • Cook’s Assistant
  • The Lost Tribe (Members)
  • Love Story (Members)
  • Myths of the White Lands
  • Recipe for Disaster (Members)
  • The Restless Ghost
  • Rune Mysteries
The Creatures that Lurk

 

Giant spider (Level 2)
Giant spiders are a common creature in the lands of RuneScape and can be dangerous foes. Mercifully, the giant spiders around Lumbridge are a puny breed and should present no difficulties, even to novice adventurers.
 
Goblin (Level 2)
Goblins are one of the most widely spread races of RuneScape, such that if they were ever properly organised they might threaten larger towns. It is a good thing, then, that they are a poorly organised race and prone to bickering. Goblins are, like giant spiders, quite simple opponents.
Giant spiders are most commonly found behind Lumbridge Castle.   The goblins around Lumbridge tend to mill about to the north and west of the town. There is also a significant cluster of goblins over the river to the east.
Giant rat (Level 3)
Just like giant spiders and goblins, giant rats are a common sight. They are slightly tougher than goblins and giant spiders, but this still doesn’t say much.
Giant rats can be found west of Lumbridge Castle and in the swamps to the south of town.
Miscellaneous

If you’re in a hurry for a snack, Lumbridge is possibly the best place in the world. There are a couple of good Fishing spots on the far side of the river, overstocked farms to the north, and chickens. Chickens are a great source of food as they are very simple to kill, drop feathers for Fletching and when cooked properly they’re quite tasty. On top of that, chickens lay eggs, so keep an eye out for the feathered creatures.

Cows are also useful, as they provide both beef and cowhide. They can be found north-east across the river on Farmer Groats’s land. If you take a bucket you can milk the dairy cows.

Sheep in the pen in the north of Lumbridge will provide you with wool, though you will need to get some shears first.

There are a couple of spots in and around Lumbridge worth keeping an eye on if you’re new to RuneScape:

  • Behind Bob’s Brilliant Axes is a knife spawn point.
  • In front of Fred the Farmer’s house (north of Lumbridge) is a chopping block with a bronze hatchet embedded in it.
  • The southern stairwell of Lumbridge Castle has a mind rune spawn point.
  • Next to the northern stairwell in the Castle is a bronze arrow spawn point.
  • The Castle kitchen and basement hold a selection of equipment useful for improving your Cooking skills.
  • The room next to Duke Horacio’s chamber in Lumbridge Castle has a bronze dagger.
  • On the east side of the river, Barfy Bill will teach members to make canoes to travel the River Lum.
  • Do you enjoy knowing a few random statistics? There are two signs in Lumbridge – one outside the Castle gates and another at the entrance to the cow field – with some amusing numbers to entertain you.
  • New adventurers looking to get stuck into an exciting combat quest should speak to Xenia in the graveyard.
  • Those adventurers who have completed at least one subquest from the Recipe for Disaster quest will find the Culinaromancer’s Chest in the Castle basement.
  • If you haven’t helped him already, Fred the Farmer could do with a helping hand to shear some of his sheep.
  • There is a plaque just outside of Lumbridge Castle’s main gate to commemorate the winners of the prestigious Jagex Clan Cup. Identical plaques also reside at Clan Wars (behind the clan portal) and in Edgeville (behind the Soul Wars portal).
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