24
Oct

Between a Rock… (Members)

Posted by: Mark   in Quests

Introduction

Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf, in particular, has for years been trying to crack open a rock that seems to be impervious to any material that he’s tried on it.

Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the latter part of his life on just this lump of stone. Help him out, but take care you don’t end up in a tight spot!

 

Quest Information
Members only: Yes
Start point: The Keldagrim mines east of Rellekka and north of the mountain camp
To Start: Speak to Dondakan, standing by his cannon in the north-west of the mines
Quest Length: Medium
Minimum Requirements:
Dwarf Cannon
Fishing Contest
Level 30 Defence
Level 40 Mining (higher mining being an advantage)
Level 50 Smithing
Useful:
Be able to defeat a level 75 enemy

Chatting to Dondakan

 

To see the rewards for this quest, please click below:

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24
Oct

All Fired Up (Members)

Posted by: Mark   in Quests

ntroduction

Over the years, the kingdoms of Asgarnia and Misthalin have become increasingly uncomfortable about the possibility of threats from the Wilderness and Morytania. King Roald has taken matters into his own hands and has commissioned a network of beacons to be built across the land, from the Temple of Paterdomus at the border of Morytania, along the northern borders of Misthalin and Asgarnia and up along the western border of the Wilderness. The communication network is already in place, but King Roald could use a little help making sure everything is ready to go, in the event of emergency….

 

Quest Information
Members only: Yes
Start point: Varrock Palace
To Start: Speak to King Roald
Quest Length: Short
Minimum Requirements:
Priest in Peril
Level 43 Firemaking

A towering inferno!

 

To see the rewards for this quest, please click below:

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24
Oct

While Guthix Sleeps (Members)

Posted by: Mark   in Quests

ntroduction

The craggy, bearded face of the druid shook with anger as he addressed his congregation: “How safe do you really feel? And are you happy to stand by while ‘He’ plans to make Gielinor his own?”

The congregation murmured in apprehension.

The druid continued, “I, for one, will no longer live in fear: we must act now!”

There was a commotion outside, and soon a red-faced youth ran in, “Another murder…the tracker…he’s been found!” A power grows in the north, and an efficient spy network reports all that transpires to its master. The long, dark fear buried in the back of everyone’s mind is starting to grow. That which was once overlooked has now become hard to ignore.

For what nefarious purpose are there spies in Draynor?
Exactly what is Movario looking for in the Lumbridge Swamp caves?
What of the ancient power of the Mahjarrat and the dragonkin? Has something been missed?
The ancient powers of the gods – where did it come from, and what would happen if a mortal could tap its power?

Any interested parties should contact Radimus Erkle for what may prove to be the most challenging experience of their entire career.

Quest Information
Members only: Yes
Start point: Legends’ Guild
To Start: Speak to Radimus Erkle
Quest Length: Very, very long
Minimum Requirements:
Defender of Varrock
Dream Mentor
Hand in the Sand
King’s Ransom
Legend’s Quest
Mourning’s Ends Part II (The Temple Of Light)
Path of Glouphrie
Recipe for Disaster
Summer’s End
Swan Song
Tears of Guthix
Zogre Flesh Eaters
Level 23 Summoning
Level 55 Hunter
Level 60 Thieving
Level 65 Defence
Level 65 Farming
Level 65 Herblore
Level 75 Magic
Be eligible for entry to the Warriors’ Guild
Have defeated Bork in the Chaos Tunnels
270 Quest Points

A library of forbidden knowledge
Dark catacombs await

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24
Oct

Ritual of the Mahjarrat (Members)

Posted by: Mark   in Quests

Introduction

They signal their arrival with a devastating shriek, and leave nothing but ash, flame and destruction in their wake. All tremble in fear as they approach, and the ground rumbles in sympathy.

Word of an attack on the isle of Mos Le’Harmless has reached the ears of Sir Tiffy Cashien. Should you choose to accept his request, you will be sent to aid Sir Tendeth who has come across a great threat to the world; one far greater than the pirates he was originally sent to investigate.

Do you have the stomach to investigate this new threat, and see it through to the end? Or will you leave the world to its doom while you cower in fear?

Quest Information
Members only: Yes
Start point: Falador Park
To Start: Speak to Sir Tiffy Cashien
Quest Length: Very, very long
Minimum Requirements:
The Temple at Senntisten
While Guthix Sleeps
Hazeel Cult
Enakhra’s Lament
The Slug Menace
Fairy Tale Part III – Battle at Orks Rift
Rocking Out
A Tail of Two Cats
Fight Arena
Level 77 Agility
Level 76 Crafting
Level 76 Mining
You must be capable of fighting creatures of combat level 475
What is causing destruction on the isle of Mos Le’Harmles

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24
Oct

Darkness of Hallowvale (Members)

Posted by: Mark   in Quests

ntroduction

Fighting tooth and nail against the vampyre overlord, Drakan, the Myreque have moved their secret base camp to Burgh de Rott. Now the fight starts in earnest! Veliaf needs someone to make their way into the Sanguinesti region – the eastern side of Morytania cut off from the west behind an impenetrably huge wall.

Will the fight be supported by Myreque resistance inside the vampyres’ domain? What grim discoveries are to be found behind that dread wall? And what of the Vyrewatch – deadly sky-bound patrollers of the blood-tithed lands of Meiyerditch?

Only a daring, quick-witted agent with an eye for detail can hope to pick their way through the tumbled down slums of Meiyerditch.

 

Quest Information
Members only: Yes
Start point: Myreque base camp, Burgh de Rott
To Start: Speak with Veliaf
Quest Length: Long
Minimum Requirements:
In Aid of the Myreque
Level 5 Construction
Level 20 Mining
Level 22 Thieving
Level 26 Agility
Level 32 Crafting
Level 33 Magic
Level 40 Strength
The slums of Meiyerditch

To see the rewards for this quest, please click below:

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11
Oct

Buyers and Cellars (Members)

Posted by: Mark   in Quests

 

Introduction

While some find their fortunes in forsaken lands battling dangerous monsters, the opportunistic adventurer knows that there is wealth to be had all around: in guarded vaults, trapped safes and the fattened purses of the rich and careless.

With naught but a capacious cellar, an extensive vocabulary and a dash of derring-do, rakish confidence trickster Darren Lightfinger hopes to establish an official Lumbridge Thieves’ Guild where all proponents of his time-honoured profession may pursue their various business interests.

Darren has sent out feelers for assistance, promising rich rewards to the person who helps him bring his plan to fruition. It’s never wise to trust a con-man, but this is too good an opportunity for a resourceful rogue to pass up.

 

Quest Information
Members only: Yes
Start point: In the cellar of the house just north of the Lumbridge furnace. It can be accessed through the trapdoor just outside of the house, next to the north wall.
To Start: Speak to Darren Lightfinger.
Quest Length: Short
Minimum Requirements:
Non

 

Note

Although there are no requirements to start the Buyers and Cellars quest, you will need to reach level 5 Thieving before Darren will give you your first caper for the guild. To this end, you can use the Mark 1 training dummy.

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11
Oct

Woodcutting – Extra Features

Posted by: Mark   in Skills

Introduction

For those who hope to make it as a master woodcutter, the various locations of the more valuable wood become extremely important. Familiarising oneself with these places is vital when it comes to being able to supply wood to an established customer base, or when attempting to swiftly advance in this skill.

Some areas are more heavily used than others, so you will need to find which locations are best for you at your present skill level and stock requirements.

Summoning Familiars

Using the Summoning skill, you’ll find that there are a few familiars that might be useful for training your Woodcutting. Of particular note is the beaver, who boosts your Woodcutting level.

Lumberjack Clothes

While escorting adventurers from Paterdomus to Burgh de Rott, or refugees from Burgh de Rott to Paterdomus in Temple Trekking / Burgh de Rott Ramble, you may find some lumberjack clothes dropped by the dire undead lumberjacks of Mort Myre. You will need a Woodcutting level of 44 to wear lumberjack clothes.

Each of these items of clothing provides a slight experience boost when Woodcutting, with an extra bonus for wearing all of them together. Note that lumberjack clothes are untradeable.

Bird’s Nests

While cutting down trees, you may come across a bird’s nest. If you pick up the nest and search it (in your inventory) you may find a piece of jewellery or other useful items inside.

It is possible to increase your chance of receiving bird’s nests by wearing a rabbit-foot necklace. These items can be acquired by hunting a rabbit (see the Hunter – Rabbit Snaring page for more information) to receive a rabbit foot, and then stringing it with a ball of wool (requiring a Crafting level of 37) to make the rabbit-foot necklace.

Tai Bwo Wannai Clean-Up

The Tai Bwo Wannai Clean-Up will teach you that you can do other tasks with the Woodcutting skill. By using machetes to remove the light, medium and dense jungle you learn a new way to increase your Woodcutting skill.

Also, the trading sticks you earn from the villagers of Tai Bwo Wannai can be used to purchase access to a special tree enclosure where you will find mahogany and teak trees to chop down using normal hatchets.

Teak and Mahogany Special Logs

There is a small chance that, while you are woodcutting at a teak or mahogany tree, you will receive a ‘special log’. These logs have patterns ingrained into them, and are considered valuable by the Sawmill Operator of Varrock.

If you are lucky enough to get your hands on a patterned special log, you have one of two options. You can:

  • Sell them to the Sawmill Operator, north-east of Varrock
  • Exchange two special logs for a completely free conversion of all logs in your inventory into planks

Arctic Pine

The arctic pine spots north of Neitiznot are a useful area to gain not one, but two batches of Woodcutting experience for each log you cut. Once you have cut some arctic pine logs, take them to the stumps littered around the area and split them for a second lot of XP.

Deposit points are located at the end of most bridges north of Neitiznot for quickly disposing of your split wood.

Canoes

With your Woodcutting skill, you can make canoes to travel up and down the River Lum.

The type of canoe you can build is based upon your Woodcutting level:

Canoe Type Level Required Experience
Log 12 [Image: Woodcutting] 30
Dugout 27 [Image: Woodcutting] 60
Stable dugout 42 [Image: Woodcutting] 90
Waka 57 [Image: Woodcutting] 150

For more information on canoes, please view Transportation – By Water.

Sawmill Jobs

Location of the Sawmill Operator

The Sawmill is open for work experience to woodcutters of level 80 or above: as the overseer puts it, “You do the work, you get the experience”. Enter through the right-hand door at the front of the sawmill and you will meet the overseer, who has a complete absence of workers and plenty of orders to fulfill.

The overseer will direct you to the noticeboard, where you can choose from quick jobs and large jobs. As these imply, the large jobs will take a greater amount of time to complete but with a more impressive Woodcutting xp reward, while the quick jobs take a fraction of the time for a fraction of the xp. Once you have accepted a job by clicking the ‘Accept’ button, you are ready to start completing the order.

Your first task is to fill your inventory with logs from the stacks of logs to the north-west of the room. These are free to be used in the Sawmill but cannot be taken outside. You then take these logs to the conveyor belt hopper to the east, where they roll out on to the conveyor belt and get split by a spinning blade, falling into the plank stack at the end. As with the logs, these cannot be taken out of the Sawmill.

Fill your inventory with these planks, as they need to be converted into cut planks for your order. If you want to know how many cut planks of each specific type that you need, check the table in the top-left of your game screen. To cut your planks, click on the workbenches to the south of the room with a saw in your inventory. You may get a saw for free from the first room that you entered, or you can use a crystal saw to cut the planks slightly faster. Once you have clicked on the workbench, a small screen will open, offering four different types of cut:

Cut Plank Types Produced Difficulty Woodcutting Experience
Straight cut 1x Short plank
1x Long plank
Simple 15
Diagonal cut 2x Diagonal-cut plank Medium 18
Tooth & groove cut 1x Tooth-cut plank
1x Groove-cut plank
Very hard 25
Curve cut 1x Curved plank Hard 22

You will gain a small amount of experience for each completed plank, but the greater chunk of xp is saved for a finished order. You can tell if your order is finished by looking at the top-left of your game screen. Completed orders can then by given to the overseer by right-clicking on her and selecting ‘Finish job’.

Any excess cut logs can be regained from the wagon on the south side of the room, so you have a headstart on whatever order you choose to take on next!

Locators

To get to your Woodcutting areas quicker, you might want to consider purchasing a locator. These can be bought using reward credits in Mobilising Armies. Each officer of the officer tower can offer you a different level of locator.

By using the locator, you can choose to be teleported to a Mining, Woodcutting, Fishing or Herblore secondary ingredient area. Once you have made your choice, the locator will make some mysterious calculations and then teleport you randomly to a suitable spot. Try not to be wasteful: the locators have a limited number of charges and can only be refreshed by buying another or playing a game of Mobilising Armies.

Juju Woodcutting Potion

 

By practising your herblore in the Herblore Habitat, you might be able to make yourself a juju woodcutting potion. This concoction, when drunk, gives you a one in ten chance of finding a wood spirit with each swing of the hatchet. This spirit will automatically carry any logs straight to your bank. There is also a small chance that these logs will be of a higher level than the logs you would have received. Each dose lasts for 5 minutes.

Random Events

For a list of random events that can occur while Woodcutting, please refer to the Random Events section in the Manual.

Training Hints and Tips
  • Use the best hatchet that you can.
  • Try to find a good Woodcutting location close to a bank, to save travelling time.

Woodcutting Training in Dungeoneering

It is possible to train all of your skills while dungeoneering, and Woodcutting is no exception. Trees grow through the walls of Daemonheim, and can be cut down using a hatchet. You can also gain Woodcutting experience by completing woodcutting skill doors.

  • To find out more about skill doors and the basics of dungeoneering, please click here
  • To find out about woodcutting trees in Daemonheim, click here
  • To find tables with Woodcutting requirements and XP levels, click here

Quests Giving Woodcutting Experience

To view quests that reward you with Woodcutting experience, please see the Woodcutting Rewards page.

Although Woodcutting is not a members’ skill, some of the objects that need to be cut down are members’ objects. There are no quests required to use this skill, but to hack away at the light, medium and dense jungle growing in Tai Bwo Wannai Village you need to have permission from the villagers in the Tai Bwo Wannai Cleanup and have completed Jungle Potion.

Dwarven Army Axe

The Dwarven Army Axe is a tool of many uses and one of those uses is Woodcutting. You can use your Dwarven Army Axe to cut down any tree that your Woodcutting skill allows you to. Not only this, but it gives you a chance of getting extra Woodcutting XP and a chance to produce a knot in addition to the log that you cut. The knot is a non-stacking, non-tradable item used in Crafting. Note that knots can only be cut from regular trees.

As well as its Woodcutting uses, the Dwarven Army Axe can also be used in Combat, as a pickaxe when Mining and as a chisel when Crafting. It can also be used as a tinderbox and a needle.

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11
Oct

Woodcutting – Tai Bwo Wannai Clean-up

Posted by: Mark   in Skills

Introduction

 

Cleaning up the village

For those who have completed Jungle Potion there’s still plenty to do around the village – just talk to some of the villagers in this tight little community. By speaking to Murcaily, east of Trufitius’ hut, you will find that most jungle villagers hate to have their nice tidy village invaded by stubborn patches of jungle. Therefore, you volunteer to help clear the area of jungle surrounding the village and also repair any damaged fencing.

Location

 

Map of Tai Bwo Wannai

This game takes place in the jungles surrounding Tai Bwo Wannai Village on Karamja. There are a number of ways to reach the village, many of which are detailed in the Transportation Guide.

[image]

Requirements

To take part in this task you must have completed the Jungle Potion quest. You will need to be wielding a machete in order to cut back the growth, not just have one in your inventory. Machetes do not have a required level to wield, but level 10 Woodcutting is required to chop light jungle, level 20 is required to chop medium jungle and level 35 is required to chop dense jungle.

Map showing different jungle types

Light Jungle
Medium Jungle
Dense Jungle

The more dense the jungle, the more Woodcutting experience you will receive.

Recommended Items

 

Item Obtained From Use in TBWC
Anti-poison Made by players using the Herblore skill. Some of the NPCs you will encounter through the clean-up will have the ability to poison you, so it is a good idea to carry a cure. This is also one of the broodoo victims’ weaknesses so carry one just in case.
Relicym’s balm Made during the Zogre Flesh Eaters quest by players. This is one of the broodoo victims’ weaknesses, so carry one just in case one attacks.
Food This item can be obtained from Fishing, killing animals or being bought from stores or other players. This is one of the broodoo victims’ weaknesses, so carry some just in case one attacks.
Woodcutting hatchet Many stores around RuneScape. The trees in the enclosure of Tai Bwo Wannai Village can only be chopped down using a Woodcutting hatchet. So make sure you have one handy.
Machete See the Woodcutting Guide for information on how to obtain a machete. Machetes are the only tool that can be used to cut back the jungle growth.
Tinderbox Can be bought from many stores around RuneScape. Can be used to roast spider carcasses to provide food while you are on the clean-up.
Spade This item can be obtained from many gardeners near Farming patches. They may also be available from general stores. Can be used to dig up goutweed tuber plants.
Armour Many stores around RuneScape, monster drops or traded from players. Some of the NPCs that attack you while you are on the clean-up can be dangerous if you are not prepared, so make sure your armour is the best you can wear.
Weapon This item can be obtained from shops, traded with players or from monster drops. Some of the NPCs that attack you while you are on the clean-up can be dangerous if you are not prepared, so it is important that you carry a weapon to defend yourself.

Holding back the Jungle

There are three types of jungle growth: light, medium and dense. When you cut back the jungle you will receive some spars. The type of spar you receive will be the same as the type of jungle you cut back. For example, if you cut back some light jungle, you will receive light spars. The number of spars you receive when cutting back one jungle growth is random, so you could be trimming two different jungle growths of the same type and receive five spars from one and eight from another.

Using Spars

[image] There are different uses for spars. One use is for repairing the fence around Tai Bwo Wannai Village. Repairing the fence may use many spars, so you may need to cut back a lot of jungle. If you have spar in your inventory just left-click on the rotten village fence and you will begin to repair it.

Repairing the fence goes through different stages: partial fence, short fence and medium fence.

When you have completed rebuilding the fence a message will come up on the screen to confirm this. It will also state that you can either rebuild another fence, or reinforce the same fence. You can continually reinforce the fence after it has been rebuilt, so reinforcing one part of the fence once should be adequate.

Enemies

While you are cutting back the jungle you may encounter several NPCs that will attack you. These NPCs drop several new items when defeated, so it’s worth defending yourself.

Fighting mosquitoes will grant a small amount of Agility experience.

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11
Oct

Woodcutting – Vegetation Types

Posted by: Mark   in Skills

Types of Vegetation

There are different types of vegetation within the world of RuneScape and not all of them can be chopped down using a hatchet. Some will need to be trimmed back with machetes. You will receive logs, bark or a thatching spar when you have successfully cut down a tree or jungle growth.

To cut down the teak or mahogany trees on Karamja you will need to earn trading sticks. This can be done in Tai Bwo Wannai Clean-Up.

Vegetation Level Required Members’ Tree Cut With Image of Log/Bark/Spar Members’ Item Experience Gained Location
Normal tree 1 No Hatchet Logs No 25 Throughout RuneScape
Evergreen tree 1 No Hatchet Logs No 25 Throughout RuneScape
Achey tree 1 Yes Hatchet Achey logs Yes 25 East of the Feldip Hills
Dead tree 1 No Hatchet Logs No 25 Wilderness
Goblin Village
Light jungle 10 Yes Machete Thatch spar light Yes 32 Karamja, around Tai Bwo Wannai
Oak tree 15 No Hatchet Oak logs No 37.5 Draynor Village
South of Varrock
Medium jungle 20 Yes Machete Thatch spar med Yes 55 Karamja, around Tai Bwo Wannai
Willow tre 30 No Hatchet Willow logs No 67.5 Can be found by water.
North-east of Lumbridge Castle
South-west of Draynor Village bank
North of Seers’ Village bank
Dense jungle 35 Yes Machete Thatch spar dense Yes 80 Karamja, around Tai Bwo Wannai
Teak tree 35 Yes Hatchet Teak logs Yes 85 Karamja, around Tai Bwo Wannai
Maple tree 45 No Hatchet Maple logs No 100 North of Seers’ Village bank
West of the Legends’ Guild
North of McGrubor’s Wood, above the Farming patch
North of Seers’ Village, west of Sinclair Mansion
Daemonheim woodcutting island
Hollow tree 45 Yes Hatchet Hollow bark Yes 82.5/357.7* Mort Myre Swamp, between Canifis and the Hollows
Mahogany tree 50 Yes Hatchet Mahogany logs Yes 125 Karamja, north-east of Tai Bwo Wannai
Arctic pine 54 Yes Hatchet Arctic pine logs Yes 140.2 Neitiznot
Eucalyptus 58 Yes Hatchet Eucalyptus logs Yes 165 Oo’glog
Yew tree 60 No Hatchet Yew logs No 175 North of Varrock Palace
South of Falador
North of Rimmington
South of Edgeville bank
Between Draynor Village and Lumbridge
In the cemetery in Seers’ Village
West of Catherby, south of the beehives
South-east corner of Tree Gnome Stronghold
Outside the altar in Varrock
Ivy 68 Yes Hatchet None N/A 332.5 North wall of Varrock Palace
South-east outer wall of Varrock Palace
North side of the north wall of Falador
South side of the south wall of Falador
South-east of Taverley
East wall of East Ardougne church
North side of the north wall of Yanille
South wall of Castle Wars
Magic tree 75 Yes Hatchet Magic logs Yes 250 South of Seers’ Village
South of the Sorcerer’s Tower
Tree Gnome stronghold
On east side of the Mage Training Arena
South-west of Lletya
The Blisterwood Tree 76 Yes Hatchet Blisterwood logs Yes 200 Darkmeyer arboretum (after The Branches of Darkmeyer)
Curly root^ 83 Yes Hatchet Curly root Yes 80.8 Jadinko Lair
Straight root^ 83 Yes Hatchet Straight root (cut) Yes 80.8 Jadinko Lair
Mutated root 83 Yes Hatchet Mutated root (cut) Yes 140.0 Jadinko Lair

* A successful cut on a hollow tree will net 82.5 Woodcutting xp. If you receive a piece of bark with your cut, you will instead receive 357.7 Woodcutting xp.
^ You will gain four roots from each completely cut root. The jade roots require you to cut them twice in a row to get any roots

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11
Oct

Woodcutting – The Basics

Posted by: Mark   in Skills

Chopping down a tree

One of the simplest ways in which people make a living in RuneScape, is by cutting down trees. The Woodcutting skill can benefit you in many ways, many of which involves using your logs for Firemaking, or members can use them to fletch items.

To chop down a tree, just click on one and select ‘Chop down tree’. If you have a hatchet in your inventory and a sufficient Woodcutting level, you will attempt to chop down the tree. Although Woodcutting is not a members’ skill, some items that can be cut using this skill require member status.

This symbol indicates the location of the rarer trees on your maps.

Tools

Woodcutters need to be familiar with the tools of their trade. In RuneScape there are two types of tools used.

The most common Woodcutting tool is the hatchet. The other tool for this purpose is the machete. Hatchets are used to chop down the different types of trees found throughout RuneScape, whereas machetes are used to hack away at light, medium and dense jungle mainly during the Tai Bwo Wannai Clean-Up.

Note: The better the quality of your Woodcutting hatchet or machete, the quicker you will be able to cut logs from trees, this also applies to the dragon hatchet, which has a faster Woodcutting speed than rune hatchets.

Obtaining Hatchets

Below is a table that shows the types of Woodcutting hatchets available.

Tool Levels
required
Obtained from
Bronze hatchet 1
  • Stuck in a tree stump in the chicken pen, south-east of the Lumbridge windmill.
  • Bought from Bob’s Brilliant Axes in Lumbridge
  • You can make one using the Smithing skill.
Iron hatchet 1
  • Bought from Bob’s Brilliant Axes in Lumbridge
  • You can make one using the Smithing skill.
Steel hatchet 6
  • Bought from Bob’s Brilliant Axes in Lumbridge
  • You can make one using the Smithing skill.
Black hatchet 6
  • Dropped by black demons and the King Black Dragon.Bought from other players.
Mithril hatchet 21
  • You can make one using the Smithing skill.
Adamant hatchet 31
  • You can make one using the Smithing skill.
Rune hatchet 41
  • You can make one using the Smithing skill.
Dragon hatchet (m) 61
  • Dropped by the Dagannoth Kings beneath Waterbirth Island.
Inferno Adze (m)* 61 [Image: Woodcutting]
  • Reward for maintaining the beacon network.

* Note that there is a good chance that logs you cut from trees will burst into flame if they are cut using the Inferno Adze. If you keep it in your inventory instead of wielding it, however, you will always use another Woodcutting hatchet if you have one available.

Machetes – Members Only

Machetes can be obtained in either of the following ways:

  • Bought from Gabooty using the local currency, trading sticks.
  • They can be made if you bring the raw materials to Safta Doctor. He will make the machete for a lower price than Gabooty.

Normal machetes can be obtained from the following places:

  • You can buy it from the store north west of Tai Bwo Wanna.
  • You can buy it from the store in Shilo Village.

Below is a table that shows the types of machetes available.

Tool Level Required
[image]Machete None
[image]Opal machete None
[image]Jade machete None
[image]Red topaz machete None

Machetes do not require a specific level to wield, but level 10 Woodcutting is required to chop light jungle, level 20 to chop medium jungle and level 35 to chop dense jungle.

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